The heroes lure one of the guards kobold guards away from his post and subdue him, but the other raises the alarm: “Wake the Master! Wake the Master!”
From a dark corner of the cave, a magnificent beast emerges. The dragon shakes gold coins off it’s body as a dog would shake water from it’s fur. In a booming voice demands, “who disturbs my rest! Give me a reason why a should not burn you alive and eat the flesh from your bones!”
The party choses to parlay, not fight, so the dragon offers them a deal. “Bring me the head of the snakeman leader and deliver a message to his followers: Return with an offering of loyalty by the next full moon, or you’ll share his fate.” In return, the dragon will show them the entrance to the lower caves where the sunsword is kept.
Our heroes, however, are not so keen to take on 200 serpent folk so they devise a different plan. They convince Speelok (the kobold who tried to warn them to flee the dragons lair in the first place) to warn them the next time the dragon leaves to hunt. After two days the signal comes. The party returns to the dragon’s lair, and kills the remaining kobold minions (except speelok). They claim the dragon’s loot, and continue into the lower caves!
Once inside the lower passages they must make their way past a pair of bronze golems that are nearly indestructible (until they used the control from from earlier in the ruins to shut them down), and corridor trapped with poison gas vents.
Finally, their goal is in sight. In the cavern ahead, a sword limned in golden flames sits suspended in mid air, surrounded by a globe of bright light. Unfortunately, to get to it, they must get past numerous bubbling pools of ooze. Horrific creatures with too many eyes, mouths and tentacles crawl out of the pools every few seconds, only to be re-absorbed or eaten by larger survivors a moment later in an endless cycle of spawning and death. Ick.
|name||Dailies used||surges left|
Current treasure (1206 gp)
Jeweled bracelet (250 gp)
Potion of cure moderate wounds (2d8+10 hp)
Enchant item ritual
Raise dead ritual (scroll)
object reading ritual
limited telepathy ritual
circle of protection ritual
+3 hide armor – Steve
+2 champion’s hauberk (chain mail) – Joelo
+2 amulet of health – Joelo?
+2 amulet of elegy – Lusherina